Post by Aniu on Dec 23, 2015 17:58:03 GMT -6
Please make sure you read these rules cause I will have a code here and if you don't post that when you make your introduction you will get a warning or a reminder. You have up to ten days to do it or I will ban you for a few days and so on ok? or you are welcome to post the code in this thread as well and you wont have to post it in the intro. =)
General
Our most important rule is that you be polite to all members. If a staff member is asking you to change something in a profile, post, or attitude, it's not personal! They're doing their job.
Accounts
~Please only make one account, you should play all your characters on this account. It makes it a lot easier for the staff to keep track of you all.
~Signature images should be no larger than 500x450
~Avatars and signatures should not include anything that the staff deems offensive. We will edit your profile if this is the case.
Posting
~An intermediate-level RPG. The minimum word count is 100 on in-character posts, and we require proper spelling, grammar, capitalization, and punctuation in all posts.
~If you're planning a scene with particular characters and you'd rather not have any intrusions, put a tag in the thread title so that the other members know which characters are allowed to post! You can also tag specific users by typing @(their account name) in the body of the post. This will send that person a notification that they have been tagged. Code is GreenBeans.
Character Profiles
~When creating a character, follow the A CHARACTER PROFILE TEMPLATE meaning do it how ever you like.
~We don't expect you to write bucket loads, but feel free to spend as much time as you like on making your profile.
~Remember though to pay special attention to the guidelines at the top of the template thread.
~You can start RPing right away after posting your character's profile, you don't have to wait for it to be moved to the Accepted Characters board,
Ghosts
~If your character dies, you may turn them into a ghost. You may also create new characters who are already ghosts.
~Ghosts cannot under any circumstances carry their living powers to the afterlife.
~Ghosts cannot physically harm or touch the living in any way, but they can make contact with other ghosts.
~Ghosts do not have a sense of smell and they can not feel temperature.
~Ghosts can be RPed in any board; they do not need to stay in the Afterlife.
Special Characters
~If you would like to create a character that does not follow the rules/guidelines/regulations above, you can try to apply for a special character.
~To do so, fill out a profile as usual, but include as much information as possible. The history is not optional for special characters. PM the profile to a staff member, and they will put it forward to the rest of the staff.
~Your chances of getting a special character increase are greater if you are an active member of the site.
Fighting
One-on-One:
~When your character is going to fight another, post in the PINBOARD with a link to the thread.
~A mod will see the update and come as soon as possible to mod the fight.
~Each character should take it in turns to post their intended attack or defense.
~As per usual, no power playing (commonly referred to as "PPing"). This pretty much means that you can't just say your character landed his/her attack. Your wolf cannot be "all powerful", and never lose a fight. If you do happen to powerplay or god-mod, you'll receive a warning.
Yes: Bob jumped at Steve, teeth bared, aiming for his opponents neck.
No: Bob jumped at Steve, closing his jaws around the other wolf's throat, ripping into the flesh.
~Let the mods do their job! A mod will let you know if your wolf's attack hit/missed, how much damage it did/etc.
The outcome of each attack or defense is determined on how likely it is to succeed.
~If you don't want a mod to decide the fight, you may decide with the other wolf's RPer which attacks hit and miss. However, if there are any complaints of powerplay a mod can step in to decide the rest of the fight.
Hunting
~Outside the Hunting plains, you may mod your own hunts.
~Your characters can be injured in hunts so be careful what they choose to attack. It is recommended that you retreat if the going gets tough, as its usually a sign that the hunt will end badly.
~Just like with fighting, no powerplaying.
Disclaimer
These rules are subject to change. If we feel an unwritten "rule" has been broken, we will add it here but the offender will not be penalized unless they break it again. Thanks for reading all this, by the way <3
General
Our most important rule is that you be polite to all members. If a staff member is asking you to change something in a profile, post, or attitude, it's not personal! They're doing their job.
Accounts
~Please only make one account, you should play all your characters on this account. It makes it a lot easier for the staff to keep track of you all.
~Signature images should be no larger than 500x450
~Avatars and signatures should not include anything that the staff deems offensive. We will edit your profile if this is the case.
Posting
~An intermediate-level RPG. The minimum word count is 100 on in-character posts, and we require proper spelling, grammar, capitalization, and punctuation in all posts.
~If you're planning a scene with particular characters and you'd rather not have any intrusions, put a tag in the thread title so that the other members know which characters are allowed to post! You can also tag specific users by typing @(their account name) in the body of the post. This will send that person a notification that they have been tagged. Code is GreenBeans.
Character Profiles
~When creating a character, follow the A CHARACTER PROFILE TEMPLATE meaning do it how ever you like.
~We don't expect you to write bucket loads, but feel free to spend as much time as you like on making your profile.
~Remember though to pay special attention to the guidelines at the top of the template thread.
~You can start RPing right away after posting your character's profile, you don't have to wait for it to be moved to the Accepted Characters board,
Ghosts
~If your character dies, you may turn them into a ghost. You may also create new characters who are already ghosts.
~Ghosts cannot under any circumstances carry their living powers to the afterlife.
~Ghosts cannot physically harm or touch the living in any way, but they can make contact with other ghosts.
~Ghosts do not have a sense of smell and they can not feel temperature.
~Ghosts can be RPed in any board; they do not need to stay in the Afterlife.
Special Characters
~If you would like to create a character that does not follow the rules/guidelines/regulations above, you can try to apply for a special character.
~To do so, fill out a profile as usual, but include as much information as possible. The history is not optional for special characters. PM the profile to a staff member, and they will put it forward to the rest of the staff.
~Your chances of getting a special character increase are greater if you are an active member of the site.
Fighting
One-on-One:
~When your character is going to fight another, post in the PINBOARD with a link to the thread.
~A mod will see the update and come as soon as possible to mod the fight.
~Each character should take it in turns to post their intended attack or defense.
~As per usual, no power playing (commonly referred to as "PPing"). This pretty much means that you can't just say your character landed his/her attack. Your wolf cannot be "all powerful", and never lose a fight. If you do happen to powerplay or god-mod, you'll receive a warning.
Yes: Bob jumped at Steve, teeth bared, aiming for his opponents neck.
No: Bob jumped at Steve, closing his jaws around the other wolf's throat, ripping into the flesh.
~Let the mods do their job! A mod will let you know if your wolf's attack hit/missed, how much damage it did/etc.
The outcome of each attack or defense is determined on how likely it is to succeed.
~If you don't want a mod to decide the fight, you may decide with the other wolf's RPer which attacks hit and miss. However, if there are any complaints of powerplay a mod can step in to decide the rest of the fight.
Hunting
~Outside the Hunting plains, you may mod your own hunts.
~Your characters can be injured in hunts so be careful what they choose to attack. It is recommended that you retreat if the going gets tough, as its usually a sign that the hunt will end badly.
~Just like with fighting, no powerplaying.
Disclaimer
These rules are subject to change. If we feel an unwritten "rule" has been broken, we will add it here but the offender will not be penalized unless they break it again. Thanks for reading all this, by the way <3
Each time one of the main admins makes a new rule we will put them in quotes because we are not adding them to this post. Its so that if a other person post here we know to delete that since this is for ONLY rules and nothing more.